• A House Track in SuperCollider

    The first several posts on this blog show you how a house beat, its drums, and its riser sound work. Next I’m going to show you how I built a short house track — around two and a half minutes long — entirely in SuperCollider. I’ll also present a remix of the track that I then did in Ableton.

  • A Riser in SuperCollider

    In the two previous posts, I’ve shown how a house beat in SuperCollider works. At the end of every eight bars, this house beat includes a riser — a buildup sound used to increase tension prior to a transition. This is the most complex sound in the beat, so I’ve saved it for last.

  • Synth Drums in SuperCollider

    In the first post on this blog, I started an introduction to a GitHub repo which defines a house beat. In this followup post, I’m going to look at how the drums in this beat work.

  • A House Beat in SuperCollider

    There are at least three open source live-coding systems in popular languages — Sonic Pi (Ruby), Overtone (Clojure), and Tidal Cycles (Haskell) — which all share the same foundation: a system called SuperCollider. I’m going to show you how to build a basic house beat in SuperCollider.